How to play · 26 October 2026 · 6 min read
How to play Prší: the rules, and the house rules that change everything
The classic Czech card game, explained in five minutes — then the house rules that turn it into a different game every time.
Prší is the card game half of the Czech Republic learned on a train, at a cottage, or under the desk at school. It takes a minute to learn, and it never plays the same way twice — because every table plays it a little differently.
This is how it works in Spades & Clubs, where the mode is called Rain: first the classic rules, then the house rules you can switch on before a match.
The goal
Be the first to get rid of every card in your hand. That's it.
Setting up
- A full deck: 52 cards plus 4 Jokers. (Traditional Prší uses a 32-card deck; the Jokers are what make the house rules below possible.)
- Each player gets 5 cards. One card goes face up in the middle — the pile — and the rest are the draw pile.
- A coin flip decides who starts. If the face-up card is a 7, the King of Spades, a Joker or an Ace, its effect counts against whoever plays first.
Your turn
On your turn you do one of two things:
- Play one card onto the pile. It must match the top card's suit or its rank — a 9♥ goes on any heart or on any 9.
- Draw one card and your turn ends.
When the draw pile runs out, the pile is shuffled back in (the top card stays).
The special cards
| Card | What it does |
|---|---|
| 7 | The next player draws 2 — unless they answer it (see Stacking). |
| K♠ (King of Spades) | The next player draws 4. |
| Joker | The next player draws 5. A Joker goes on anything, and once it's on top, any card can follow it. |
| Queen | Goes on anything (unless a penalty is waiting). You choose the suit that has to be played next. |
| Ace | A challenge: the next player answers with an Ace of their own, or is skipped and you play again. |
A penalty card you can't answer means drawing all the cards — and then your turn is over.
Stacking
With penalty stacking on, a penalty can be passed along instead of taken:
- a 7 on a 7: the next player now faces +4, then +6…
- a K♠ on a K♠, and a Joker on any penalty;
- an Ace on an Ace passes the skip back.
With stacking off, a penalty is simply taken. Agree which way you play before you start — it changes the whole game.
The house rules
This is where Prší gets interesting. Every special card has alternative rules; pick one per card before the match.
Kings of Spades
- Classic — draw 4.
- The Tax Collector — two random cards from your hand are swapped with two random cards from your opponent's. Great when you're holding cards you can't get rid of.
- The Executioner — your opponent is silenced for 2 turns: they can't play 7s, the King of Spades or Jokers, and they can't answer a penalty.
Queens
- Classic — change the suit.
- The Gossip — you see your opponent's hand for 5 seconds.
- The Diplomat — cancels any penalty waiting on you, of any kind, with or without stacking. The Queen's suit stays in play.
Sevens
- Classic — draw 2.
- The Contagion — your opponent is infected with the 7's suit: until they play a card of that suit (or a Joker), nothing else is allowed.
Jokers
- Classic — draw 5.
- The Shapeshifter — the Joker copies the card underneath it, effect included.
- The Shield — only for defence. Facing a penalty, play the Joker and it becomes the card that attacked you: a K♠ +4 comes back to your opponent as a K♠ +4. They must take it — no stacking it back, no Shield ping-pong. (Only a Diplomat Queen can still cancel it.) Play continues in that card's suit, and a card of the same rank fits on it, just as on the real thing.
How a turn flows
- Draw until you play — instead of drawing one card, keep drawing until you find one you can play.
- Forced play — if you can play, you must. You may only draw when nothing in your hand fits.
- Multi-drop — play several ordinary cards of the same rank in one turn (three 5s at once). Tap the draw pile to end your turn when you're done.
Three quick tips
- Don't fire your 7 the moment you get it. A 7 held back is your answer to theirs.
- Keep a Queen for emergencies. It goes on anything — it's the card that gets you out of a suit you don't hold.
- Count their cards. When your opponent is down to two or three, every penalty you send matters twice.
Play it with friends
Rain in Spades & Clubs lets you set the house rules once and play against friends — taking your turn whenever you like — or against a bot when nobody's around.
Play Rain with your family's rules
